Porcelain is a 3D stealth-based horror game where you play as a little doll trying to traverse through a tall, towering, scary mansion filled with evil spirits to reclaim her memories.
Development Time: September 2024 – April 2025
Team: Rock Bottom Studios (Alex Zhang, Omar Nori, Emily Burns, Andrew Serrao, Kristian Machell, Andrew Serrao, Jacob Caiado, Luca Fabiano)
Released?: Itch.io (Link)
Role in Porcelain
In Porcelain, I was the Producer, Narrative Designer, Level Designer, UI Designer/Programmer, and Lead Sound Designer
I oversaw the production of the game, breaking the game down into milestones and ensuring the completion of the required tasks at each milestone. Using P4 Plan (Hansoft), I assigned tasks to team members and scheduled deadlines for milestones, visually mapping out the production process for the team. For programming, I implemented the menus, as well as the loading screens between levels. I worked on the narrative of the game, which included writing the story, timing the progression of the story as the player traverses through the game, and animating and recording cutscenes. I also oversaw the sound design for the game, recruiting voice actors and implementing their voicelines into the game. All sound effects were recorded and edited in Adobe Audition.





